A Game Designer's Portfolio
Personal Level Designs
Here are some of the level blockouts i have made in school, applying what i have learnt regarding the different aspects and elements there is in a level. (LDD below)
(Multiplayer Level)
Assets used are from unity store, snaps prototype | Sci-Fi/ Industrial.
(Single Player Level.)
(Multiplayer Level)
2D singleplayer platform game levels (Level 1-6, in ascending order.)
3D Models
All of the models, animations and rigging done using Blender.
Medical Mayhem
A minigame about hospital management, it shows how busy and stressful the environment is during the Covid-19 seasons. The purpose of our game is to show how tirelessly the staffs of a hospital has to work, to keep us safe.
As for my contribution in this minigame, i was the 2D artist that helps to create the art assets of the game.
We were one of the winners for "Best Unity Made Games".
Assets that was unused / used for earlier prototyping
CyberRush
Cyber Rush, is a game based on the theme of cyber security that i have worked for during my year 1, using Construct 2. All of the sprites and assets are original, drawn by me.
Fantastic Game
Fantastic Game, it's a FPS game which i have made during my year 2, using Unity. I made use of the knowledge and skills about programming with Unity which i gained throughout the semester, and programmed this game prototype out. It consists of 3 levels.
2D Sidescrolling Game
This is a 2D sidescrolling game prototype that i have made in one of the lessons in my module, where you click the enemies to kill them. Each enemies have different health, which varies the amount of clicks to kill them.
PathFinding
This is a digital game prototype that i have made in one of the lessons, where we implement pathfinding for the enemy, using NavMeshAgent.
2D Art Assets & Mockup Scene
All made using Photoshop.
2D Animations
All made using Animator.