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Level Design

Personal Level Designs

Here are some of the level blockouts i have made in school, applying what i have learnt regarding the different aspects and elements there is in a level. (LDD below) 

(Multiplayer Level)

T234 ese papermap level 1.png
Level 2.png

Assets used are from unity store, snaps prototype | Sci-Fi/ Industrial.

(Single Player Level.)

Screenshot (1416).png
Screenshot (1417).png
Screenshot (1415).png
Screenshot (1418).png
Screenshot (1420).png
Screenshot (1419).png

(Multiplayer Level)

Screenshot (1423).png
Screenshot (1421).png
Screenshot (1422).png

2D singleplayer platform game levels (Level 1-6, in ascending order.)

Room_1.png
Room_2.png
Room_3.png
Room_4.png
Room_5.png
Room_6.png
3D Models

3D Models

All of the models, animations and rigging done using Blender.

HGJ

Medical Mayhem

A minigame about hospital management, it shows how busy and stressful the environment is during the Covid-19 seasons. The purpose of our game is to show how tirelessly the staffs of a hospital has to work, to keep us safe. 

As for my contribution in this minigame, i was the 2D artist that helps to create the art assets of the game.

We were one of the winners for "Best Unity Made Games".

Assets that was unused / used for earlier prototyping

1st Prototype
2nd Prototype
3rd Prototype
4th Prototype

CyberRush

Cyber Rush, is a game based on the theme of cyber security that i have worked for during my year 1, using Construct 2. All of the sprites and assets are original, drawn by me.

Level Mockup.png
SpriteSheet (2) (1).png
HUD Assets-Recovered.png

Fantastic Game

Fantastic Game, it's a FPS game which i have made during my year 2, using Unity. I made use of the knowledge and skills about programming with Unity which i gained throughout the semester, and programmed this game prototype out. It consists of 3 levels.

2D Sidescrolling Game

This is a 2D sidescrolling game prototype that i have made in one of the lessons in my module, where you click the enemies to kill them. Each enemies have different health, which varies the amount of clicks to kill them.

PathFinding 

This is a digital game prototype that i have made in one of the lessons, where we implement pathfinding for the enemy, using NavMeshAgent.

2D Arts
Animations

2D Art Assets & Mockup Scene

All made using Photoshop.

2D Animations

All made using Animator.

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